Crave
A downloadable game
CRAVE
You've crash landed on another world. Just as you arrive, a chasm ruptures across the valley below you. And it's spreading.
Craft upgrades and new tools at the Emergency Synthesis Station to make your way back home. Blast through rocks and knock down fruit with your Handheld Material Manipulator (H.M.M.), Collect samples of the mountain's ice pond and the chasm's goo pools, Use your grappling hook to make a rope bridge to cross the chasm as it spreads, and your Neutralizer to cleanse the goo pools and prevent the chasm from spreading further.
Made in UE5 as an entry for Pirate Software's GameJam14 "It's Spreading"
CREDITS:
Written by Hayden Popp, Blaine Smith, and Joey Waitman
Developed by Hayden Popp
Music by Ryan Popp
Foley by Blaine Smith
Models by Colin Baker
A PoppKeys Games Production
LETTER FROM THE DEV:
Hello! Thanks for taking an interest in my project. I started messing around with various game engines a month ago and decided a game jam would be the perfect baptism by fire to get me to commit to a project.
CRAVE still has a ways to go before I could comfortably call it "finished", but I am immensely proud of what I have learned and accomplished over the last two weeks. I still intend on getting this project to that "finished" stage and would greatly appreciate any feedback you might have after checking it out.
Any ideas you the community might have on what you'd like to see in future iterations of CRAVE are welcome and appreciated! Thanks again and happy gaming!
-Hayden Popp, PoppKeys Games
CHANGE LOG:
V1.08
- OPTIMIZATION OVERHAUL PHASE ONE
- COMPLETELY RESTRUCTURED PICKUP AND INTERACT SYSTEM TO BE MORE RELIABLE AND LESS TAXING
- SIMPLIFIED REDUNDANT CODE AND REMOVED TICK BASED EVENTS
- OPTIONS MENU ADDED
- REBIND CONTROLS
- ADJUST MUSIC AND SFX VOLUME LEVELS
- CHANGE RESOLUTION
- CHANGE DISPLAY MODE
- FIXED CONSISTENCY ERRORS IN CRAFTING MENU TEXT
- ADDED COLOR CODING TO PLAYER INVENTORY
- ADDED FEEDBACK TEXT FOR INTERACTING WITH THE WORKBENCH HOPPER WITH AN EMPTY INVENTORY
- CHANGED FIRST CHASM SPREAD TRIGGER TO FIRE MORE RELIABLY (STILL NEEDS SOME WORK)
- ADDED GEIGER SOUND EFFECT FOR RADIATION ZONE
- REWORKED TRIGGERS FOR RADIATION ZONE AND DEATH GOO PITS IN CHASM
- ADDED DEATH TRANSITION TO MAKE DYING LESS JARRING/SUDDEN
- DEWAR:
- SHINY SHINY
- ADDED LIQUID EFFECT MATERIAL TO DEWAR CONTENTS
- LIQUID CORE ROCK (LCR)
- MODEL UPDATED: THE LIQUID CORE ROCK IS NOW ACTUALLY A ROCK WITH A LIQUID CORE
- ADJUSTED SPAWN TO HELP PREVENT CLIPPING THROUGH MAP
- NEUTRALIZER:
- ADDED ADDITIONAL SOUND EFFECT FOR PROJECTILES
- ENABLED 3D SOUND
- ADDED VARIETY IN SPLAT’S ROTATION
- CHANGED STUDIO BUMP TO MATCH GAME’S COLOR PALETTE
IN THE WORKS:
SAVE GAME? (WILL PROBABLY DO THIS JUST TO LEARN HOW TO DO IT)
OPTIMIZATION OVERHAUL PHASE TWO: RESTRUCTURE ROCK FRACTURING
ALIEMS!
CUTSCENES ARE TRIGGERING TELEPORT TO SPAWN NODE
SFX NEEDED FOR POOL CLEANSE
Status | On hold |
Author | Popp Keys Games |
Genre | Survival |
Made with | Unreal Engine |
Tags | Aliens, Atmospheric, Casual, Crafting, Low-poly, Multiple Endings, Sci-fi, Singleplayer |
Average session | A few minutes |
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